TimeTurner
Independent Game (2021)
3D Max, Substance Painter, Unreal Engine 4
TimeTurner is a 3D game that combines shooting, time backtracking, gathering, narrowing safety zone, and other game mechanics. It follows an art style that I personally love and would like to develop.
Game Rules
Left mouse button: Shooting
Right mouse button: Aiming
WASD: Player movement
Left Shift: Speed up
Space: Jump
Game Lose judgment: Health Point=0
Game Win judgment: Score=150 & arrive flag
Shot red ball: Health +5
Shot blue ball: Rage -10
Shot black ball: Score +10
Shot enemy ball: a weak enemy is generated
Shoot the enemy's head: Damage *10
When Rage=100: The startup time goes back & a strong enemy is generated & Rage returns to zero
Safe zone: where geographic models are color white
Outside the safe zone: Health-1/s, geographic models turn to color blue
Player gun damage: 20
Strong enemy gun damage: 15 (long bullet firing interval)
Weak enemy gun damage: 1 (short bullet firing interval)